I've encountered a few of these code gods over the years, Bill Appleton being another (Creator of SuperCard, and the reason I ended up at Silicon Beach, Jay Fenton, who created VideoWorks, that eventually became Director and the father of modern animation systems. (For the longest time after he left, the people who worked on the code he left behind were working on it much the same way that earth engineers might try and build a space ship from an alien engine that had been recovered from an area 51 crash site. No one really understood how it worked, but they kept sticking stuff on top of it, praying it would keep working. These code gods can sometimes be extremely temperamental (not the case with Jonathan), but annoyance with the less fleet of creation is a price that both they (and we) need to pay for creation that comes as close to wizardry as exists in our world.
The Brutally Honest Guide to Product Management
"All the responsibility and none of the authority"...This is the muttered mantra of the product manager. I've collected my battle scars from 26+ years of start-ups to Fortune 50 companies. I'm sharing 'em all, semi-edit, to let the next gen avoid some of the hidden traps and find ways to smooth over the rough patches.
Tuesday, May 14, 2013
Programmers 1-100, everyone else 1-10
I've encountered a few of these code gods over the years, Bill Appleton being another (Creator of SuperCard, and the reason I ended up at Silicon Beach, Jay Fenton, who created VideoWorks, that eventually became Director and the father of modern animation systems. (For the longest time after he left, the people who worked on the code he left behind were working on it much the same way that earth engineers might try and build a space ship from an alien engine that had been recovered from an area 51 crash site. No one really understood how it worked, but they kept sticking stuff on top of it, praying it would keep working. These code gods can sometimes be extremely temperamental (not the case with Jonathan), but annoyance with the less fleet of creation is a price that both they (and we) need to pay for creation that comes as close to wizardry as exists in our world.
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